{"id":1284,"date":"2017-09-21T21:46:48","date_gmt":"2017-09-21T19:46:48","guid":{"rendered":"http:\/\/www.michalorzelek.com\/blog\/?p=1284"},"modified":"2017-09-21T21:46:48","modified_gmt":"2017-09-21T19:46:48","slug":"ue4-destruction-system","status":"publish","type":"post","link":"https:\/\/www.michalorzelek.com\/blog\/ue4-destruction-system\/","title":{"rendered":"UE4 Destruction System"},"content":{"rendered":"<p>My new, long-awaited pack has been finally accepted! Here&#8217;s short overview video:<\/p>\n<div class=\"su-youtube su-u-responsive-media-yes\"><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/1dwEjih0fG8?\" frameborder=\"0\" allowfullscreen allow=\"autoplay; encrypted-media; picture-in-picture\" title=\"\"><\/iframe><\/div>\n<p>Destruction system uses predefined list of static meshes that represent object\u2019s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to make a smooth transition between states.<\/p>\n<p><strong>Available on UE4 Marketplace: <a href=\"https:\/\/goo.gl\/G18UfB\">LINK<\/a><\/p>\n<p>Available on Gumroad*: <\/strong><br \/>\n<script src=\"https:\/\/gumroad.com\/js\/gumroad.js\"><\/script><\/p>\n<p><a class=\"gumroad-button\" href=\"https:\/\/gum.co\/ue4DestructionSystem\">Buy my product<\/a><\/p>\n<p>More details below:<\/p>\n<p><!--more--><\/p>\n<p><\/p>\n<div class=\"su-youtube su-u-responsive-media-yes\"><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/FR4k6DhcL88?\" frameborder=\"0\" allowfullscreen allow=\"autoplay; encrypted-media; picture-in-picture\" title=\"\"><\/iframe><\/div>\n<h5>Features:<\/h5>\n<ul>\n<li>100% Blueprint<\/li>\n<li>Multiple states of damage support<\/li>\n<li>Damage threshold (health points)<\/li>\n<li>Transition Particles system and sound effect support<\/li>\n<li>Debris elements with physics simulation support<\/li>\n<li>Debris spawn offset and force impulse control<\/li>\n<li>Drag-and-drop examples<\/li>\n<\/ul>\n<div class=\"su-custom-gallery su-custom-gallery-align-left su-custom-gallery-title-never su-lightbox-gallery\"><div class=\"su-custom-gallery-slide\" style=\"width:650px;height:380px\"><a href=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_03.jpg\" title=\"DestructionSystem_Screenshot_03\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_03-650x380.jpg\" alt=\"DestructionSystem_Screenshot_03\" width=\"650\" height=\"380\" \/><span class=\"su-custom-gallery-title\">DestructionSystem_Screenshot_03<\/span><\/a><\/div><div class=\"su-clear\"><\/div><\/div>\n<p>All assets are included the pack<\/p>\n<div class=\"su-custom-gallery su-custom-gallery-align-left su-custom-gallery-title-never su-lightbox-gallery\"><div class=\"su-custom-gallery-slide\" style=\"width:650px;height:380px\"><a href=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_04.jpg\" title=\"DestructionSystem_Screenshot_04\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_04-650x380.jpg\" alt=\"DestructionSystem_Screenshot_04\" width=\"650\" height=\"380\" \/><span class=\"su-custom-gallery-title\">DestructionSystem_Screenshot_04<\/span><\/a><\/div><div class=\"su-clear\"><\/div><\/div>\n<p>Easily customizable and 100% Blueprint System<\/p>\n<div class=\"su-custom-gallery su-custom-gallery-align-left su-custom-gallery-title-never su-lightbox-gallery\"><div class=\"su-custom-gallery-slide\" style=\"width:650px;height:380px\"><a href=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_05.jpg\" title=\"DestructionSystem_Screenshot_05\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2017\/09\/DestructionSystem_Screenshot_05-650x380.jpg\" alt=\"DestructionSystem_Screenshot_05\" width=\"650\" height=\"380\" \/><span class=\"su-custom-gallery-title\">DestructionSystem_Screenshot_05<\/span><\/a><\/div><div class=\"su-clear\"><\/div><\/div>\n<p>Drag and drop examples<\/p>\n<h5>Created by:<\/h5>\n<p>&#8211; Micha\u0142 Orze\u0142ek<br \/>\n&#8211; Mateusz Wi\u0119ch<\/p>\n<hr>\n<p>*Use &#8222;iamfromblog&#8221; code and get -15% off!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My new, long-awaited pack has been finally accepted! Here&#8217;s short overview video: Destruction system uses predefined list of static meshes that represent object\u2019s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to &hellip; <a href=\"https:\/\/www.michalorzelek.com\/blog\/ue4-destruction-system\/\" class=\"more-link\">Czytaj dalej <span class=\"screen-reader-text\">UE4 Destruction System<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1284","post","type-post","status-publish","format-standard","hentry","category-misc"],"_links":{"self":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/1284","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/comments?post=1284"}],"version-history":[{"count":22,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions"}],"predecessor-version":[{"id":1309,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions\/1309"}],"wp:attachment":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/media?parent=1284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/categories?post=1284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/tags?post=1284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}