{"id":606,"date":"2014-08-20T14:07:50","date_gmt":"2014-08-20T12:07:50","guid":{"rendered":"http:\/\/www.michalorzelek.com\/blog\/?p=606"},"modified":"2014-08-20T14:07:50","modified_gmt":"2014-08-20T12:07:50","slug":"3ds-max-script-fbx-exporter-from-tom-shannon","status":"publish","type":"post","link":"https:\/\/www.michalorzelek.com\/blog\/3ds-max-script-fbx-exporter-from-tom-shannon\/","title":{"rendered":"3ds Max Script: FBX Exporter from Tom Shannon"},"content":{"rendered":"<p>If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don&#8217;t like to waste my time on things that can be done quicker. I&#8217;m sure Tom Shannon thinks the same and that&#8217;s why he decided to develop a simple script for 3ds Max. It&#8217;s called <b>TS_UE4FBXExporter<\/b> (sexy name &#8211; we agree!) and it helps you to export objects. Screen below shows the script UI:<\/p>\n<div style=\"height: 650px;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2014\/08\/FBX_Exporter.png\" alt=\"FBX_Exporter\" width=\"426\" height=\"613\" class=\"alignleft size-full wp-image-609\" srcset=\"https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2014\/08\/FBX_Exporter.png 426w, https:\/\/www.michalorzelek.com\/blog\/wp-content\/uploads\/2014\/08\/FBX_Exporter-355x512.png 355w\" sizes=\"auto, (max-width: 426px) 100vw, 426px\" \/><\/div>\n<p><!--more--><\/p>\n<p>More info from author:<\/p>\n<div style=\"border: 1px solid #d3d3d3; padding: 10px;\"><em><strong>What&#8217;s it let you do?<\/strong><\/p>\n<ul>\n<li>Export each selected mesh to an individual FBX file<\/li>\n<p>\t&#8211; Move each mesh to 0,0,0 for export (Then put it back where it belongs when it&#8217;s done like my kids NEVER DO!)<br \/>\n&#8211; Name Each FBX according to the MAX scene name<\/li>\n<li>Allows you to use a grid object to set an arbitrary origin (For really big scenes)<\/li>\n<p>&#8211; Just make a Grid helper and name it UE4_Grid and the script will detect it<\/p>\n<li>Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!<\/li>\n<\/ul>\n<p><\/em>\n<\/div>\n<p><\/p>\n<p>Check also demo video:<br \/>\n<div class=\"su-youtube su-u-responsive-media-yes\"><iframe loading=\"lazy\" width=\"600\" height=\"400\" src=\"https:\/\/www.youtube.com\/embed\/_KpeMbOiccA?\" frameborder=\"0\" allowfullscreen allow=\"autoplay; encrypted-media; picture-in-picture\" title=\"\"><\/iframe><\/div>\n<p><\/p>\n<p>Download available: <a href=\"http:\/\/www.tomshannon3d.com\/2014\/07\/tstools-first-release-ue4-mass-fbx.html\" title=\"TomShannon website\"><b>Here<\/b><\/a><\/p>\n<hr>\n<p>If you have more scripts \/ plugins or whatever speeds up your work please share with us. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don&#8217;t like to waste my time on things that can be done quicker. I&#8217;m sure Tom Shannon thinks the same and that&#8217;s why he decided to &hellip; <a href=\"https:\/\/www.michalorzelek.com\/blog\/3ds-max-script-fbx-exporter-from-tom-shannon\/\" class=\"more-link\">Czytaj dalej <span class=\"screen-reader-text\">3ds Max Script: FBX Exporter from Tom Shannon<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-606","post","type-post","status-publish","format-standard","hentry","category-misc"],"_links":{"self":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/606","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/comments?post=606"}],"version-history":[{"count":31,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/606\/revisions"}],"predecessor-version":[{"id":638,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/posts\/606\/revisions\/638"}],"wp:attachment":[{"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/media?parent=606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/categories?post=606"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.michalorzelek.com\/blog\/wp-json\/wp\/v2\/tags?post=606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}