Stylized Glass in Unreal Engine

It’s been over 8 and half year since I released the „Advanced Glass Material Pack” on the Unreal Engine Marketplace. It quickly became popular and it felt really nice when it received good feedback. What’s funnier – some people from the Unreal Engine community started to recognize me as „The Glass Guy”. Recently, I decided to challenged myself again and this time create a procedural stylized/toon glass material.

Czytaj dalej Stylized Glass in Unreal Engine

UE4 Detective’s Office by Unreal Bucket

We took some assets from the Unreal Bucket’s library and we put together a small scene.

Detective’s Office is a fully optimized Unreal Engine level with baked lighting (no raytracing) and high quality and customizable assets (blueprints and material instances).

Check the pack on the UE Marketplace:
Link

Find more about Unreal Bucket:
UnrealBucket.com

Czytaj dalej UE4 Detective’s Office by Unreal Bucket

The Power of Unreal Engine Blueprints

Here’s a quick assets demonstration from the Unreal Bucket’s library. In this video I am showing how we use UE Blueprints to make assets more customizable.

Examples:

  • Air Conditioner: Blueprint with spinning fan material based on World Position Offset + additional meshes
  • Power Strip: Blueprint with spine mesh component to manipulate cord easily
  • Spotlight: Blueprint with easy-to-use exposed parameters to control lights and meshes.

We make Unreal stuff