My new, long-awaited pack has been finally accepted! Here’s short overview video:
Destruction system uses predefined list of static meshes that represent object’s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to make a smooth transition between states.
I’m more than happy to announce that my new pack „Scavenger’s Loot pack” has been released on the UE4 Marketplace!
Scavenger’s Loot Pack – A pack of assets for everyone who loves to scavenge, loot or craft in adventure, survival / horror games. Objects are grouped into 5 categories: Craft Parts, Food, Health, Misc and Tools. Open wishlist: Vote for new assets to be added in future updates!
Get it on the UE4 Marketplace: Link
or on my Gumroad: Link
Interactive Lights System (ILS) allows you to quickly set-up an interactive connection between lights and light switches in Unreal Engine 4. It’s a set of Advanced Blueprints to control when or how lights are switched on or switched off within certain area
My goal was to create an easy-to-use, high quality and customizable glass / transparent material pack for everyone. It doesn’t matter if you are an architect, a game developer or a filmmaker, you should find this package useful.
Here’s an overview video in 4K resolution at 60 FPS:
I present „Quick Bone tool” version 1.0.
If you’ve watched my previous tutorial about pre-made physics simulation (link) you know how can this be helpful and speed your workflow.
QuickBone Tool ver. 1.0
In few words: Quick Bone tool is a simple script which helps you to quickly create single bones within currently selected objects. Created bones are aligned to objects pivot point accordingly. Skin modifier can be added optionally.
If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don’t like to waste my time on things that can be done quicker. I’m sure Tom Shannon thinks the same and that’s why he decided to develop a simple script for 3ds Max. It’s called TS_UE4FBXExporter (sexy name – we agree!) and it helps you to export objects. Screen below shows the script UI: