Archiwa tagu: Shader

Procedural Topographic Landscape Material for Unreal Engine 5

I’ve been working on something fun for Unreal Engine: a fully procedural landscape material that automatically updates as you sculpt. Raise a hill, carve a valley, and the shader instantly redraws the surface. It’s like having a 3D topographic map right inside Unreal.

I made a topographic landscape material
byu/m_orzelek inunrealengine

Get the shader: https://www.fab.com/listings/80103474-67d4-420f-86d6-654b90352915

Czytaj dalej Procedural Topographic Landscape Material for Unreal Engine 5