Hello,
Feel free to download a Bus Stop 3d model. Shaders are included in the package. As always any feedback is appreciated.
Tutorial – Creating outline effect around objects
Outline effect as post process – tutorial
Introduction
In this tutorial I will present a way of creating outline effect for meshes inside UE4. There are two popular methods of creating outline/stroke effect around objects in the game:
- Render mesh twice. Draw first mesh with a standard material and then draw second mesh with slightly higher scale and emissive material.
- Add outline to objects in post-process using edge detection
I’ll focus on the second method, as it requires very little effort to integrate it into existing projects. This tutorial assumes, you are familiar with basics of Unreal Engine 4 and it’s systems (material editor in particular). If you wish to fully understand how to implement edge detection algorithm as UE4 material, some basic image processing knowledge will be useful.
Czytaj dalej Tutorial – Creating outline effect around objects
UE4 Material – Straw
3D Model – Trash bin
3D Model – Poster Column
UE4 Material – Scratched Metal
Hello,
Here you have a set of scratched metal shaders I’ve been using most often.
3D Model – Bucket
Welcome to UE4 dev blog
Hello and welcome to the Unreal Engine 4 dev blog – a place for game developers where you can find useful tips & tricks, tutorials and free content for Unreal Engine 4.
Actually the thing that made us start this blog was to share our passion and experience we gained in game industry over 4+ years. We strongly believe that community is real power and we want to be a part of it.
Unreal Engine was and currently is one of the most powerful game engines on the market. Therefore, most of the posts and content will be specifically focused on UE4.
Feel free to give us feedback, comment or suggest what should we add to make this blog more interesting. It’s normal that one person cannot know everything about game development, so share your knowledge and experience as well.
Stay tuned!





