Archiwa tagu: shaders

How to Use Stylized Materials with Characters in Unreal Engine 5

In this video, I’ll show you how to use my Advanced Stylized Material with characters in Unreal Engine 5.

We’ll work with 3 different character examples, from simple low-poly models to hand-painted and fully PBR characters, and explore how to prepare the meshes and materials to get the most out of the shader.

Watch the previous videos on how to use the Advanced Stylized Material on my YT channel:

https://www.youtube.com/@UnrealBucket

Tutorial – Creating outline effect around objects

Outline effect as post process – tutorial

Introduction

In this tutorial I will present a way of creating outline effect for meshes inside UE4. There are two popular methods of creating outline/stroke effect around objects in the game:

  • Render mesh twice. Draw first mesh with a standard material and then draw second mesh with slightly higher scale and emissive material.
  • Add outline to objects in post-process using edge detection

I’ll focus on the second method, as it requires very little effort to integrate it into existing projects. This tutorial assumes, you are familiar with basics of Unreal Engine 4 and it’s systems (material editor in particular). If you wish to fully understand how to implement edge detection algorithm as UE4 material, some basic image processing knowledge will be useful.

Czytaj dalej Tutorial – Creating outline effect around objects