3ds Max Script: FBX Exporter from Tom Shannon

If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don’t like to waste my time on things that can be done quicker. I’m sure Tom Shannon thinks the same and that’s why he decided to develop a simple script for 3ds Max. It’s called TS_UE4FBXExporter (sexy name – we agree!) and it helps you to export objects. Screen below shows the script UI:


More info from author:

What’s it let you do?

  • Export each selected mesh to an individual FBX file
  • – Move each mesh to 0,0,0 for export (Then put it back where it belongs when it’s done like my kids NEVER DO!)
    – Name Each FBX according to the MAX scene name

  • Allows you to use a grid object to set an arbitrary origin (For really big scenes)
  • – Just make a Grid helper and name it UE4_Grid and the script will detect it

  • Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!

Check also demo video:

Download available: Here

If you have more scripts / plugins or whatever speeds up your work please share with us.