UE4 Destruction System

My new, long-awaited pack has been finally accepted! Here’s short overview video:

Destruction system uses predefined list of static meshes that represent object’s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to make a smooth transition between states.

Available on UE4 Marketplace: LINK

Available on Gumroad*:

Buy my product

More details below:

  • 100% Blueprint
  • Multiple states of damage support
  • Damage threshold (health points)
  • Transition Particles system and sound effect support
  • Debris elements with physics simulation support
  • Debris spawn offset and force impulse control
  • Drag-and-drop examples

All assets are included the pack

Easily customizable and 100% Blueprint System

Drag and drop examples

Created by:

– Michał Orzełek
– Mateusz Więch

*Use „iamfromblog” code and get -15% off!