Hello,
I decided to make several videos with quick tips and trick for Unreal Engine 4.
UE4 Tips and Tricks: Episode 1:
– Adjust your camera speed
– Use small interface icons
– Consolidate your assets
Video:
Hello,
I decided to make several videos with quick tips and trick for Unreal Engine 4.
UE4 Tips and Tricks: Episode 1:
– Adjust your camera speed
– Use small interface icons
– Consolidate your assets
Video:
note: The game has been done in UE 4.6 and it may not be fully compatible with the newest UE releases!
note2: The UE Forum user, fhl41, continues the UBERCOLD Project. Find out more: UberCold 4.9.2
Have you heard about SUPERHOT? An FPS game where time moves only when you move? I’m sure you have. Creators of the SUPERHOT had only one week to make playable prototype. We decided to the same. Our Project – UBERCOLD – has been made within 7 days in Unreal Engine 4.5 using blueprints only. Now we share complete UE4 project with you!
What’s UBERCOLD?
It’s also an FPS game, but in our case, time moves only when you DON’T move.
Check out UBERCOLD trailer:
Hello!
I present „Quick Bone tool” version 1.0.
If you’ve watched my previous tutorial about pre-made physics simulation (link) you know how can this be helpful and speed your workflow.
In few words:
Quick Bone tool is a simple script which helps you to quickly create single bones within currently selected objects. Created bones are aligned to objects pivot point accordingly. Skin modifier can be added optionally.
„Learning UE4 is awesome” –
That’s what you (or most of you) voted for in our online poll (see the results). That’s why we will make our best to upload more tutorials for you.
Today I prepared video tutorial where I’m showing how to make and import pre-made physics simulation into your UE4 game or cinematic. Enjoy!
Using Quixel plugins can really speed up the process of your content creation. They can also work together with Material Functions in Unreal Engine 4. I’ve decided to make a workflow tutorial where I’m showing some of my techniques.
Poll is closed. Thanks for your votes! See the results here
If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don’t like to waste my time on things that can be done quicker. I’m sure Tom Shannon thinks the same and that’s why he decided to develop a simple script for 3ds Max. It’s called TS_UE4FBXExporter (sexy name – we agree!) and it helps you to export objects. Screen below shows the script UI:
During game development many tasks can be done simultaneously as long as the team is big enough. Things can get more difficult when you will try to make a game with a handful of friends or on your own.
Gameplay design, animations rigging, AI scripting, physics coding, UI creation – these are the tasks that you will have to face if you decide to become a one man army. Most of you wont have time or just wont be able to focus on all of these subjects, so you will most likely get basic animations rolling and create some gameplay around it. You will use provided physics engine and move on to AI scripting, create basic materials and use them to put together level prototypes.
Unreal Engine 4 provides variety of tools that will allow you to do just that. However, the UI creation tool – Unreal Motion Graphics (UMG) – is still on the way.
So while we’re all waiting, I decided to shed some light on Slate mysterious syntax by creating widget library that will allow you to prototype some basic game UI without much effort.
I’ve got a 3 simple chair models for you. No UE4 shaders and textures are included in this package. You can use wood material from Bench asset I provided last time.
Created using blueprints (no coding needed)