[UE4 Epic MegaJam] (R)evolution Jumpers (download)

The Mega Jam is now over and everyone is waiting for Epic to reveal the winner. Needless to say, we were extremely excited about participating in it. Seven days of hard work allowed  us to create a tiny game, that we are really proud of and would like to show it to the world. This month’s game jam theme was „Standing on the shoulders of giants”. It’s great how guys at Epic come up with topics with wide field for interpretation! Both literal and metaphoric 🙂

So what (R)evolution Jumper is all about? Go ahead and watch the gameplay video!

Continue reading

Pseudo realistic sand accumulation material

Introduction

In this article I’m going to show how to create realistically looking rocky surfaces covered with sand in Unreal Engine 4. Most basic approach is to linearly interpolate two textures based on some designer defined value(i.e.. vertex painting). While the effect looks acceptable in some cases, there are situations where simple blending breaks the realism. One such situation will occur when trying to mix sand with gravel or rocks.

Continue reading